Big Blab
Big Blab is a fun app that helps break the ice without any pressure. It generates thought-provoking prompts so people can connect and maybe even learn something about their friends.
Instead of chatting in real time, friends swap quick two-minute voice messages whenever it fits their schedule. As the back-and-forth grows, so does the connection — one easy, playful conversation at a time.
Overview
• Role
UX Researcher, UX/UI Designer
• Process
Research, Ideation, Design, Testing, Prototype
• Tools
Miro, Figma, Illustrator
• Timeline
16 weeks
Using a social media screener survey, I interviewed five people who value genuine connection. Across the board, they shared similar struggles with meeting new people and staying authentic in conversations. Their reactions, however, varied — some approached interactions with openness, while others felt more anxious or unsure.
Organizing the interview insights revealed key conversation challenges. I grouped them into three areas:
• What people talk about
• How and why they meet new people
• Challenges, solutions, and wishes
The biggest pain points were feeling unheard, getting stuck in shallow small talk, and feeling uneasy during interactions.
From the feedback, I created two user personas:
• A confident conversationalist looking for deeper, more meaningful interactions
• A nervous communicator who wants simple, low-pressure ways to engage
These personas helped ground the project in real user needs. They also inspired a lighthearted app design aimed at easing the anxiety that comes with meeting new people.
Once I understood the core challenges around conversation, I began sketching ideas to address them. This led to key “How might we…” questions that guided the design:
• How might we move beyond small talk into something more engaging?
• How might we find common ground and build from it?
• How might we become better listeners?
• How might we practice connecting so we feel more confident with new people?
• How might we slow down and better notice what the other person needs?
Once I understood the core challenges around conversation, I began sketching ideas to address them. This led to key “How might we…” questions that guided the design:
• How might we move beyond small talk into something more engaging?
• How might we find common ground and build from it?
• How might we become better listeners?
• How might we practice connecting so we feel more confident with new people?
• How might we slow down and better notice what the other person needs?
With the user’s needs in mind, I outlined key features and prioritized them:
As a user, I want a timer so each person gets equal time to share.
As a user, I want to choose question difficulty levels to guide the depth of conversation.
As a user, I want the option to respond with voice memos so I can play with someone online.
As a user, I want simple, engaging infographics so I don’t have to read lengthy instructions.
As a user, I want to save my game progress with each partner so I can pick up where we left off.